orld of Warcraft: Wrath of the Lich King features more new dungeons for you and your friends to explore. Most of these dungeons have several different wings, so you can choose your own pace - either try to do them all in one session, or take your time and explore them one by one. And if you want to step up the challenge, you can also pick two different dungeon difficulty level settings. Raid dungeons now
also feature either 10 player or 25 player options.
Adventure at your own pace!
Click on a screenshot of the dungeon or dungeon name to launch a more detailed page on that dungeon.
For Raid Dungeons go here.
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 Howling FjordLevel 70-80
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tgarde Keep was long thought to be abandoned, a relic of a lost civilization among the central cliffs of the Howling Fjord. Yet in recent days something has roused the fortress' slumbering residents, the vrykul. Feared to be allied with the Scourge, the savage race now terrorizes nearby settlements. With ferocious proto-dragons at their command and unparalleled prowess in battle, the vrykul pose a direct threat to Horde and Alliance campaigns in Northrend. Perhaps the only way to break the will of Utgarde's denizens is to defeat their revered leaders. Heroes have been dispatched to accomplish this harrowing task, but it remains to be seen whether they will return victorious or become mere war trophies to line the ancient halls of the vrykul fortress.
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5 Player limit
- Utgarde Keep (70-72)
- Utgarde Pinnacle (80)
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 Azjol-Nerub Level 72-80
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zjol-Nerub was an empire of great strength when the Lich King arrived in Northrend. Despite ferocious resistance, however, Scourge forces managed to overtake the subterranean kingdom and slaughter its inhabitants, the nerubians. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts. In the Upper Kingdom, undead nerubians patrol the ruins of their homeland, guarding clutches of eggs that will one day bring forth a new generation of Scourge warriors. Meanwhile, in the depths of the Old Kingdom, Ahn'kahet, another enemy stirs: the faceless ones. Little is known of these horrifying creatures, but rumor has it that they answer to an evil power lurking beneath Northrend. Destroying the undead nerubians and their tainted eggs will deal a great blow to the Lich King, but eliminating the mysterious faceless ones is also crucial to reclaiming the fallen empire.
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5 Player limit
- Azjol-Nerub (72-74)
- Ahn'kahet: The Old Kingdom (73-75)
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 Borean TundraLevel 71-80
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n order to reestablish his dominance over magic, the blue Dragon Aspect, Malygos, has launched a ruthless campaign to sever the link between mortals and the arcane energies coursing through Azeroth. To this end, his blue dragonflight is redirecting the ley lines of the world to the Nexus, Malygos' towering lair. In response to the blue dragons' offensive, the Kirin Tor, the elite magi of Dalaran, have allied themselves with the red dragonflight, who are charged with the preservation of life. Their combined forces are subverting the blue Aspect's offensive, but time is running out. The only question that remains now is... can Malygos be stopped before his crusade reaches its cataclysmic finale?
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5 Player limit
- The Nexus (71-73)
- The Oculus (80)
10/25 Player limit
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 Grizzly Hills Level 74-76
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rak'Tharon Keep once served the Drakkari trolls as a formidable outpost at the edge of their kingdom, Zul'Drak, but a recent Scourge invasion has delivered the fortress into the Lich King's hands. The keep's fallen defenders are now the Lich King's undead minions, and they are advancing into the heart of Drakkari territory. Even the most formidable ice troll warriors have failed to retake the conquered fortress. Neutralizing Drak'Tharon as a threat to Zul'Drak's future will be a task requiring immense bravery, and unless it is done soon, the entire empire, along with the power of its wild gods, may fall to the Scourge.
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5 Player limit
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 Tanaris Level 66-80
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rior to his unthinkable merger with the Lich King, Arthas waged war against the Scourge, bent on eradicating the plague of undeath that had spread throughout Lordaeron. After Arthas watched villages succumb to darkness and saw his fallen subjects transformed into hideous undead creatures, fear and hate engulfed his mind. Upon discovering signs of the plague within Stratholme, he knew it was only a matter of time before the residents of the city were reborn as Scourge agents. For Arthas, there was only one course of action: purge the city.
Yet within the Caverns of Time, deceptive magic permeates Stratholme. The infinite dragons and their agents have targeted Arthas and his quest to cull the city, seeking to alter history. Fearing the temporal disruption might jeopardize Azeroth's very existence, the bronze dragonflight has called upon mortals to assist Arthas and ensure that the purge is carried out successfully. Regardless of how vile the event might seem, the keepers of time maintain that what was, must always be.
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5 Player limit
- The Culling of Stratholme (80)
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 Zul'Drak Level 76-78
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esperate to save their kingdom from collapse, the trolls of Zul'Drak have turned on their ancient gods. The wild deities are now considered a source of untapped power, their potent blood providing the means to repel the Lich King's minions, who have overtaken parts of the troll nation. Heroes have recently journeyed to the beleaguered region to strike at the savage Drakkari and their maddened prophets.
Even so, the greatest threat to the region is rumored to lie undisturbed within the capital of the ice trolls' empire, Gundrak. In the depths of the city, the most sacred shrines are said to be steeped in the mojo of slain gods. Surrounded by this dark energy, twisted Drakkari high prophets grow in power, infusing their followers with incredible strength. If left undisturbed, the trolls of Gundrak may soon unleash their burgeoning might, plunging the entire region into chaos.
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5 Player limit
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 Dalaran Level 75-77
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mong the ornate spires and enchanted streets of Dalaran, a dark presence stirs within the mighty walls of the Violet Hold. Long used to restrain threats to the city, the tower holds row upon row of deadly inmates, and it has been diligently watched over by the Kirin Tor. However, a sudden assault has tested the integrity of the hold, putting at risk the safety of everyone outside the prison's walls. Using the dungeon as a means to breach the city, Malygos and his blue dragonflight have begun to chip away at the Violet Hold's defenses, hungry to reclaim arcane dominance over Azeroth. Only the brave souls of those protecting the prison stand between the continued existence of Dalaran and the city's utter annihilation.
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5 Player limit
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 Storm Peaks Level 77-80
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pon departing Azeroth, the titans entrusted loyal protectors with safeguarding Ulduar, an enigmatic city nestled in the mountains of the Storm Peaks. Designated supreme among his brethren was the guardian known as Loken, but with the power of the titan complex in his hands, he turned to darkness and plunged the region into chaos. The reasons for Loken's treachery and the fate of the other guardians remain a mystery, but there have been whispers of a great evil at work behind the fall of the titan city. For any heroes brave enough to seek out the truth, it lies within the corridors of the ancient compound. Thus far, however, few have braved the perils of Ulduar and returned to tell of their discoveries.
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5 Player limit
- Halls of Stone (77-79)
- Halls of Lightning (80)
10/25 Player limit
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